Commit 445bf898 authored by ale's avatar ale

Add vendor deps

parent 394de2d9
Copyright (c) 2012-2016, Martin Angers & Contributors
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of the author nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
This diff is collapsed.
package goquery
import (
"golang.org/x/net/html"
)
// First reduces the set of matched elements to the first in the set.
// It returns a new Selection object, and an empty Selection object if the
// the selection is empty.
func (s *Selection) First() *Selection {
return s.Eq(0)
}
// Last reduces the set of matched elements to the last in the set.
// It returns a new Selection object, and an empty Selection object if
// the selection is empty.
func (s *Selection) Last() *Selection {
return s.Eq(-1)
}
// Eq reduces the set of matched elements to the one at the specified index.
// If a negative index is given, it counts backwards starting at the end of the
// set. It returns a new Selection object, and an empty Selection object if the
// index is invalid.
func (s *Selection) Eq(index int) *Selection {
if index < 0 {
index += len(s.Nodes)
}
if index >= len(s.Nodes) || index < 0 {
return newEmptySelection(s.document)
}
return s.Slice(index, index+1)
}
// Slice reduces the set of matched elements to a subset specified by a range
// of indices.
func (s *Selection) Slice(start, end int) *Selection {
if start < 0 {
start += len(s.Nodes)
}
if end < 0 {
end += len(s.Nodes)
}
return pushStack(s, s.Nodes[start:end])
}
// Get retrieves the underlying node at the specified index.
// Get without parameter is not implemented, since the node array is available
// on the Selection object.
func (s *Selection) Get(index int) *html.Node {
if index < 0 {
index += len(s.Nodes) // Negative index gets from the end
}
return s.Nodes[index]
}
// Index returns the position of the first element within the Selection object
// relative to its sibling elements.
func (s *Selection) Index() int {
if len(s.Nodes) > 0 {
return newSingleSelection(s.Nodes[0], s.document).PrevAll().Length()
}
return -1
}
// IndexSelector returns the position of the first element within the
// Selection object relative to the elements matched by the selector, or -1 if
// not found.
func (s *Selection) IndexSelector(selector string) int {
if len(s.Nodes) > 0 {
sel := s.document.Find(selector)
return indexInSlice(sel.Nodes, s.Nodes[0])
}
return -1
}
// IndexMatcher returns the position of the first element within the
// Selection object relative to the elements matched by the matcher, or -1 if
// not found.
func (s *Selection) IndexMatcher(m Matcher) int {
if len(s.Nodes) > 0 {
sel := s.document.FindMatcher(m)
return indexInSlice(sel.Nodes, s.Nodes[0])
}
return -1
}
// IndexOfNode returns the position of the specified node within the Selection
// object, or -1 if not found.
func (s *Selection) IndexOfNode(node *html.Node) int {
return indexInSlice(s.Nodes, node)
}
// IndexOfSelection returns the position of the first node in the specified
// Selection object within this Selection object, or -1 if not found.
func (s *Selection) IndexOfSelection(sel *Selection) int {
if sel != nil && len(sel.Nodes) > 0 {
return indexInSlice(s.Nodes, sel.Nodes[0])
}
return -1
}
// Copyright (c) 2012-2016, Martin Angers & Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or
// other materials provided with the distribution.
// * Neither the name of the author nor the names of its contributors may be used to
// endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
// WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/*
Package goquery implements features similar to jQuery, including the chainable
syntax, to manipulate and query an HTML document.
It brings a syntax and a set of features similar to jQuery to the Go language.
It is based on Go's net/html package and the CSS Selector library cascadia.
Since the net/html parser returns nodes, and not a full-featured DOM
tree, jQuery's stateful manipulation functions (like height(), css(), detach())
have been left off.
Also, because the net/html parser requires UTF-8 encoding, so does goquery: it is
the caller's responsibility to ensure that the source document provides UTF-8 encoded HTML.
See the repository's wiki for various options on how to do this.
Syntax-wise, it is as close as possible to jQuery, with the same method names when
possible, and that warm and fuzzy chainable interface. jQuery being the
ultra-popular library that it is, writing a similar HTML-manipulating
library was better to follow its API than to start anew (in the same spirit as
Go's fmt package), even though some of its methods are less than intuitive (looking
at you, index()...).
It is hosted on GitHub, along with additional documentation in the README.md
file: https://github.com/puerkitobio/goquery
Please note that because of the net/html dependency, goquery requires Go1.1+.
The various methods are split into files based on the category of behavior.
The three dots (...) indicate that various "overloads" are available.
* array.go : array-like positional manipulation of the selection.
- Eq()
- First()
- Get()
- Index...()
- Last()
- Slice()
* expand.go : methods that expand or augment the selection's set.
- Add...()
- AndSelf()
- Union(), which is an alias for AddSelection()
* filter.go : filtering methods, that reduce the selection's set.
- End()
- Filter...()
- Has...()
- Intersection(), which is an alias of FilterSelection()
- Not...()
* iteration.go : methods to loop over the selection's nodes.
- Each()
- EachWithBreak()
- Map()
* manipulation.go : methods for modifying the document
- After...()
- Append...()
- Before...()
- Clone()
- Empty()
- Prepend...()
- Remove...()
- ReplaceWith...()
- Unwrap()
- Wrap...()
- WrapAll...()
- WrapInner...()
* property.go : methods that inspect and get the node's properties values.
- Attr*(), RemoveAttr(), SetAttr()
- AddClass(), HasClass(), RemoveClass(), ToggleClass()
- Html()
- Length()
- Size(), which is an alias for Length()
- Text()
* query.go : methods that query, or reflect, a node's identity.
- Contains()
- Is...()
* traversal.go : methods to traverse the HTML document tree.
- Children...()
- Contents()
- Find...()
- Next...()
- Parent[s]...()
- Prev...()
- Siblings...()
* type.go : definition of the types exposed by goquery.
- Document
- Selection
- Matcher
* utilities.go : definition of helper functions (and not methods on a *Selection)
that are not part of jQuery, but are useful to goquery.
- NodeName
- OuterHtml
*/
package goquery
package goquery
import "golang.org/x/net/html"
// Add adds the selector string's matching nodes to those in the current
// selection and returns a new Selection object.
// The selector string is run in the context of the document of the current
// Selection object.
func (s *Selection) Add(selector string) *Selection {
return s.AddNodes(findWithMatcher([]*html.Node{s.document.rootNode}, compileMatcher(selector))...)
}
// AddMatcher adds the matcher's matching nodes to those in the current
// selection and returns a new Selection object.
// The matcher is run in the context of the document of the current
// Selection object.
func (s *Selection) AddMatcher(m Matcher) *Selection {
return s.AddNodes(findWithMatcher([]*html.Node{s.document.rootNode}, m)...)
}
// AddSelection adds the specified Selection object's nodes to those in the
// current selection and returns a new Selection object.
func (s *Selection) AddSelection(sel *Selection) *Selection {
if sel == nil {
return s.AddNodes()
}
return s.AddNodes(sel.Nodes...)
}
// Union is an alias for AddSelection.
func (s *Selection) Union(sel *Selection) *Selection {
return s.AddSelection(sel)
}
// AddNodes adds the specified nodes to those in the
// current selection and returns a new Selection object.
func (s *Selection) AddNodes(nodes ...*html.Node) *Selection {
return pushStack(s, appendWithoutDuplicates(s.Nodes, nodes, nil))
}
// AndSelf adds the previous set of elements on the stack to the current set.
// It returns a new Selection object containing the current Selection combined
// with the previous one.
func (s *Selection) AndSelf() *Selection {
return s.AddSelection(s.prevSel)
}
package goquery
import "golang.org/x/net/html"
// Filter reduces the set of matched elements to those that match the selector string.
// It returns a new Selection object for this subset of matching elements.
func (s *Selection) Filter(selector string) *Selection {
return s.FilterMatcher(compileMatcher(selector))
}
// FilterMatcher reduces the set of matched elements to those that match
// the given matcher. It returns a new Selection object for this subset
// of matching elements.
func (s *Selection) FilterMatcher(m Matcher) *Selection {
return pushStack(s, winnow(s, m, true))
}
// Not removes elements from the Selection that match the selector string.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) Not(selector string) *Selection {
return s.NotMatcher(compileMatcher(selector))
}
// NotMatcher removes elements from the Selection that match the given matcher.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) NotMatcher(m Matcher) *Selection {
return pushStack(s, winnow(s, m, false))
}
// FilterFunction reduces the set of matched elements to those that pass the function's test.
// It returns a new Selection object for this subset of elements.
func (s *Selection) FilterFunction(f func(int, *Selection) bool) *Selection {
return pushStack(s, winnowFunction(s, f, true))
}
// NotFunction removes elements from the Selection that pass the function's test.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) NotFunction(f func(int, *Selection) bool) *Selection {
return pushStack(s, winnowFunction(s, f, false))
}
// FilterNodes reduces the set of matched elements to those that match the specified nodes.
// It returns a new Selection object for this subset of elements.
func (s *Selection) FilterNodes(nodes ...*html.Node) *Selection {
return pushStack(s, winnowNodes(s, nodes, true))
}
// NotNodes removes elements from the Selection that match the specified nodes.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) NotNodes(nodes ...*html.Node) *Selection {
return pushStack(s, winnowNodes(s, nodes, false))
}
// FilterSelection reduces the set of matched elements to those that match a
// node in the specified Selection object.
// It returns a new Selection object for this subset of elements.
func (s *Selection) FilterSelection(sel *Selection) *Selection {
if sel == nil {
return pushStack(s, winnowNodes(s, nil, true))
}
return pushStack(s, winnowNodes(s, sel.Nodes, true))
}
// NotSelection removes elements from the Selection that match a node in the specified
// Selection object. It returns a new Selection object with the matching elements removed.
func (s *Selection) NotSelection(sel *Selection) *Selection {
if sel == nil {
return pushStack(s, winnowNodes(s, nil, false))
}
return pushStack(s, winnowNodes(s, sel.Nodes, false))
}
// Intersection is an alias for FilterSelection.
func (s *Selection) Intersection(sel *Selection) *Selection {
return s.FilterSelection(sel)
}
// Has reduces the set of matched elements to those that have a descendant
// that matches the selector.
// It returns a new Selection object with the matching elements.
func (s *Selection) Has(selector string) *Selection {
return s.HasSelection(s.document.Find(selector))
}
// HasMatcher reduces the set of matched elements to those that have a descendant
// that matches the matcher.
// It returns a new Selection object with the matching elements.
func (s *Selection) HasMatcher(m Matcher) *Selection {
return s.HasSelection(s.document.FindMatcher(m))
}
// HasNodes reduces the set of matched elements to those that have a
// descendant that matches one of the nodes.
// It returns a new Selection object with the matching elements.
func (s *Selection) HasNodes(nodes ...*html.Node) *Selection {
return s.FilterFunction(func(_ int, sel *Selection) bool {
// Add all nodes that contain one of the specified nodes
for _, n := range nodes {
if sel.Contains(n) {
return true
}
}
return false
})
}
// HasSelection reduces the set of matched elements to those that have a
// descendant that matches one of the nodes of the specified Selection object.
// It returns a new Selection object with the matching elements.
func (s *Selection) HasSelection(sel *Selection) *Selection {
if sel == nil {
return s.HasNodes()
}
return s.HasNodes(sel.Nodes...)
}
// End ends the most recent filtering operation in the current chain and
// returns the set of matched elements to its previous state.
func (s *Selection) End() *Selection {
if s.prevSel != nil {
return s.prevSel
}
return newEmptySelection(s.document)
}
// Filter based on the matcher, and the indicator to keep (Filter) or
// to get rid of (Not) the matching elements.
func winnow(sel *Selection, m Matcher, keep bool) []*html.Node {
// Optimize if keep is requested
if keep {
return m.Filter(sel.Nodes)
}
// Use grep
return grep(sel, func(i int, s *Selection) bool {
return !m.Match(s.Get(0))
})
}
// Filter based on an array of nodes, and the indicator to keep (Filter) or
// to get rid of (Not) the matching elements.
func winnowNodes(sel *Selection, nodes []*html.Node, keep bool) []*html.Node {
if len(nodes)+len(sel.Nodes) < minNodesForSet {
return grep(sel, func(i int, s *Selection) bool {
return isInSlice(nodes, s.Get(0)) == keep
})
}
set := make(map[*html.Node]bool)
for _, n := range nodes {
set[n] = true
}
return grep(sel, func(i int, s *Selection) bool {
return set[s.Get(0)] == keep
})
}
// Filter based on a function test, and the indicator to keep (Filter) or
// to get rid of (Not) the matching elements.
func winnowFunction(sel *Selection, f func(int, *Selection) bool, keep bool) []*html.Node {
return grep(sel, func(i int, s *Selection) bool {
return f(i, s) == keep
})
}
package goquery
// Each iterates over a Selection object, executing a function for each
// matched element. It returns the current Selection object. The function
// f is called for each element in the selection with the index of the
// element in that selection starting at 0, and a *Selection that contains
// only that element.
func (s *Selection) Each(f func(int, *Selection)) *Selection {
for i, n := range s.Nodes {
f(i, newSingleSelection(n, s.document))
}
return s
}
// EachWithBreak iterates over a Selection object, executing a function for each
// matched element. It is identical to Each except that it is possible to break
// out of the loop by returning false in the callback function. It returns the
// current Selection object.
func (s *Selection) EachWithBreak(f func(int, *Selection) bool) *Selection {
for i, n := range s.Nodes {
if !f(i, newSingleSelection(n, s.document)) {
return s
}
}
return s
}
// Map passes each element in the current matched set through a function,
// producing a slice of string holding the returned values. The function
// f is called for each element in the selection with the index of the
// element in that selection starting at 0, and a *Selection that contains
// only that element.
func (s *Selection) Map(f func(int, *Selection) string) (result []string) {
for i, n := range s.Nodes {
result = append(result, f(i, newSingleSelection(n, s.document)))
}
return result
}
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package goquery
import (
"bytes"
"regexp"
"strings"
"golang.org/x/net/html"
)
var rxClassTrim = regexp.MustCompile("[\t\r\n]")
// Attr gets the specified attribute's value for the first element in the
// Selection. To get the value for each element individually, use a looping
// construct such as Each or Map method.
func (s *Selection) Attr(attrName string) (val string, exists bool) {
if len(s.Nodes) == 0 {
return
}
return getAttributeValue(attrName, s.Nodes[0])
}
// AttrOr works like Attr but returns default value if attribute is not present.
func (s *Selection) AttrOr(attrName, defaultValue string) string {
if len(s.Nodes) == 0 {
return defaultValue
}
val, exists := getAttributeValue(attrName, s.Nodes[0])
if !exists {
return defaultValue
}
return val
}
// RemoveAttr removes the named attribute from each element in the set of matched elements.
func (s *Selection) RemoveAttr(attrName string) *Selection {
for _, n := range s.Nodes {
removeAttr(n, attrName)
}
return s
}
// SetAttr sets the given attribute on each element in the set of matched elements.
func (s *Selection) SetAttr(attrName, val string) *Selection {
for _, n := range s.Nodes {
attr := getAttributePtr(attrName, n)
if attr == nil {
n.Attr = append(n.Attr, html.Attribute{Key: attrName, Val: val})
} else {
attr.Val = val
}
}
return s
}
// Text gets the combined text contents of each element in the set of matched
// elements, including their descendants.
func (s *Selection) Text() string {
var buf bytes.Buffer
// Slightly optimized vs calling Each: no single selection object created
var f func(*html.Node)
f = func(n *html.Node) {
if n.Type == html.TextNode {
// Keep newlines and spaces, like jQuery
buf.WriteString(n.Data)
}
if n.FirstChild != nil {
for c := n.FirstChild; c != nil; c = c.NextSibling {
f(c)
}
}
}
for _, n := range s.Nodes {
f(n)
}
return buf.String()
}
// Size is an alias for Length.
func (s *Selection) Size() int {
return s.Length()
}
// Length returns the number of elements in the Selection object.
func (s *Selection) Length() int {
return len(s.Nodes)
}
// Html gets the HTML contents of the first element in the set of matched
// elements. It includes text and comment nodes.
func (s *Selection) Html() (ret string, e error) {
// Since there is no .innerHtml, the HTML content must be re-created from
// the nodes using html.Render.
var buf bytes.Buffer
if len(s.Nodes) > 0 {
for c := s.Nodes[0].FirstChild; c != nil; c = c.NextSibling {
e = html.Render(&buf, c)
if e != nil {
return
}
}
ret = buf.String()
}
return
}
// AddClass adds the given class(es) to each element in the set of matched elements.
// Multiple class names can be specified, separated by a space or via multiple arguments.
func (s *Selection) AddClass(class ...string) *Selection {
classStr := strings.TrimSpace(strings.Join(class, " "))
if classStr == "" {
return s
}
tcls := getClassesSlice(classStr)
for _, n := range s.Nodes {
curClasses, attr := getClassesAndAttr(n, true)
for _, newClass := range tcls {
if !strings.Contains(curClasses, " "+newClass+" ") {
curClasses += newClass + " "
}
}
setClasses(n, attr, curClasses)
}
return s
}
// HasClass determines whether any of the matched elements are assigned the
// given class.
func (s *Selection) HasClass(class string) bool {
class = " " + class + " "
for _, n := range s.Nodes {
classes, _ := getClassesAndAttr(n, false)
if strings.Contains(classes, class) {
return true
}
}
return false
}