gossip - a simple service discovery protocol
gossip is a service discovery protocol that can broadcast
application-specific data across a number of participant nodes.
The underlying protocol is very simple. It is based on random gossiping between participants, and it provides a few useful characteristics:
- the probability of falsely reporting a node as failed is known
- the algorithm is resilient against network loss and it will recover from network partitioning
- detection time scales with the number of nodes as O(n log n)
The implementation uses Go's own
net/rpc RPC module.